Wednesday, February 6, 2013

Design Project Day 1


Group
  • Sofia Aldana
  • Federico Abello
  • Claudia Beltran
DEFINE PHASE
Users
  • Primary boys and girls.
Difficulty
  • Medium.
What Makes a Game Fun:
  • Getting candy.
  • Not too girly.
  • Not too easy not too difficult.
  • Flying things.
  • Colorful.
RESEARCH PHASE
  • Pinball Machine
    • It really seemed entertaining and the little boy was amused but the two things you use to push the pinball up and avoid losing were too short.
  • Caine's Labyrinth
    • I really like how you didn't only have to get the little ball in one whole but there were also holes that made you lose making the game a bit more challenging. Maybe to make it even more fun for the users would be giving them a prize, even a small one if the person loses. There were many holes that made you lose so it was difficult.
  • Fishing Game
    • This was something different because all of the videos were about the same thing. Maybe adding more fishes or making it more colorful would make it more fun.
IDEATION PHASE

Ideas
  • Pinball machine.
  • Fishing game.
  • Ticket Grab.
WE CHOSE: Ticket Grab
What Makes This Game Fun?
·         Little papers are flying around.
·         You get a prize at the end.
·         The prize you get depends on the color of the paper.

What Could Go Wrong?
  • ·         The blower won’t work. 
  • ·         The papers don’t fly.
  • ·         The papers get out of the box.
  • ·         The kids cheating.


To Avoid These…
  • ·         Getting a stronger fan.
  • ·         Arrange the direction of the blower.
  • ·         Leave instructions for the kids to turn off the blower.
  • ·         Giving the prizes the day we go there.



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