Friday, March 22, 2013

Design Project Day 5

1. Go to the classroom that has your game. Take a photo of it. Then ask the students what they liked and didn't like about the game. (10 minutes)
Liked
  • They told us that they really liked throwing the ball in the aim game and that they liked the maze.
Dislike
  • They didn't mention anything they disliked.
2. Back in F19, discuss with your group what your goals were for making it fun...and did you meet those goals. Why or why not? 
  • We forgot to bring the little prizes but they really liked the variety of games which was one of our aims "It's fun because there are many games" and apparently, they didn't find it difficult so "It is fun because it's not too hard"
3. On your blog, reflect on the following questions 
-What was the biggest problem you encountered? How did you solve it?
Just before taking the games to the classroom we noticed that the magnets were staying in place. We applied more glue and few seconds later, the magnets were perfectly glued.

-When did you get your biggest "AH HA" idea? What was it?
When we all gave our ideas we decided to put all our four ideas together. We thought that it would be more fun if we had multiple games. We also noticed later that it would let the children play together with their friends.

-Who in your group resisted new ideas the most and why? Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?
 I don't really think anyone in my group was being like this.. or at least their resistance, doubts or questions didn't make it out from their mouth.

-What doubts did YOU have about the project and how did you overcome those doubts?
 Our audience was primary kids, but I thought we were going to give the game to first or second grade. When we were taking the game to a K-4 class all I thought was if it was going to be more difficult for them. Today, however, I noticed that they had no problems and they loved it.

-What did you learn about yourself, teamwork, and the design process?
I usually prefer to do projects on my own but this one was different. We all kind of did our part during the building phase but helped each other putting some glue here holding something to put tape on it. It was still fun!

Wednesday, March 6, 2013

Monday, February 18, 2013

Day 3

What to change
- Making the maze more sturdy
- Making the holes in the aim game bigger

Who is doing what
Isabela: Spinners
Claudia: Fishing game
Juanita: Aim game
Camila: Maze

What are else are we bringing
- Cardboard cutter
- Silicon
- Marbles or ping pong
- Magnets

Tuesday, February 12, 2013

Design Project Day 2


PROTOTYPE phase
1. Look at the drawings from each person in your group and discuss strengths and weaknesses of each.

Juanita, Camila and Me

  • We did it pretty basic and didn't in depth with details so they pretty looked much the same.
Isabella
  • She did it more detailed so it was easier to understand. She added more spinners to make it more fun and she did two different races for the users.
Best Model

  • Isabella's.

Details From the Other Models

  • Aim game.

Changes Needed

  • Changing the type of aim game.

IDEATION PHASE

New Group

  • Camila Villamil
  • Juanita Ferrer
  • Isabela Munoz 
  • Claudia Beltran
User
  • Primary boys and girls

Brainstorm
  • Maze.
  • Fishing Game.
  • Aim Game.
  • Spinner with dares.
  • Game race between two players.
Our game is: Game race
Why is it fun
  • There are many games.
  • You can play with a friend.
  • It's not too hard.
  • Everyone who plays get a prize.
What could go wrong
  • Kids cheating.
  • Game wreck.
  • Kids getting bored.
To avoid these
  • Make the rules clear.
  • Make it colorful.
  • Make it with good support.

Wednesday, February 6, 2013

Design Project Day 1


Group
  • Sofia Aldana
  • Federico Abello
  • Claudia Beltran
DEFINE PHASE
Users
  • Primary boys and girls.
Difficulty
  • Medium.
What Makes a Game Fun:
  • Getting candy.
  • Not too girly.
  • Not too easy not too difficult.
  • Flying things.
  • Colorful.
RESEARCH PHASE
  • Pinball Machine
    • It really seemed entertaining and the little boy was amused but the two things you use to push the pinball up and avoid losing were too short.
  • Caine's Labyrinth
    • I really like how you didn't only have to get the little ball in one whole but there were also holes that made you lose making the game a bit more challenging. Maybe to make it even more fun for the users would be giving them a prize, even a small one if the person loses. There were many holes that made you lose so it was difficult.
  • Fishing Game
    • This was something different because all of the videos were about the same thing. Maybe adding more fishes or making it more colorful would make it more fun.
IDEATION PHASE

Ideas
  • Pinball machine.
  • Fishing game.
  • Ticket Grab.
WE CHOSE: Ticket Grab
What Makes This Game Fun?
·         Little papers are flying around.
·         You get a prize at the end.
·         The prize you get depends on the color of the paper.

What Could Go Wrong?
  • ·         The blower won’t work. 
  • ·         The papers don’t fly.
  • ·         The papers get out of the box.
  • ·         The kids cheating.


To Avoid These…
  • ·         Getting a stronger fan.
  • ·         Arrange the direction of the blower.
  • ·         Leave instructions for the kids to turn off the blower.
  • ·         Giving the prizes the day we go there.